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I found out that using Houdini might provide even better results for scattering, baking and generating other stuff. This mesh-generator became...
I need to clean the code and write some manuals before I can share it/
[MEDIA] I finally managed to bypass some of the Bakery's quirks and created a working baked lighting switching system. It stores lightmap...
I've finally managed to assemble a bakery-based runtime RNM lightmap/lightprobe switching system and added a small hack for reflection probes. So...
Hello! Is there a way to share a RenderTexture between several P3DPaintableTextures? I have a level of 8 large objects with all uvs tightly packed...
[MEDIA]
Hello! At my free time I'm working on a small game about a swordsman fighting his way through other swordsmen and bosses... It was conceived as...
Right. I put my lights sets into different GameObjects and disable them before baking.
For my own purposes, I created a lightmap swapper and lightprobe storage. So if you divide your scenes into lightmap groups using Bakery Lightmap...
Yes, I added support for Unity 5.6 and submited pack again... and never heard anything from Unity since
[MEDIA] Added grass dynamics - bending by a pseudo-wind, stomping and burning.
It happens even on gameObjects in a scene. Every time I add new field with a reference to a class and change its value, my other PC pulls...
[IMG] 2017.4.17f1 All the new fields lose references on prefabs and ScriptableObjects. AudioClips, GameObjects, even AnimationCurves. Good luck...
Today my package was rejected, so I had more time to improve some things. Here's new stuff: Added support for Unity 5.6 and newer Inspector...
Added a Quickstart guide and documentation. Preparing the package for Asset Store. [MEDIA]
Added ability to generate uv2. Added new vertex modifier - push vertices along terrain normal. [IMG]
Added ability to divide a generated mesh into several GameObjects for better occlusion\frustum culling. Added ability to select desired Layer for...
[IMG] Added ability to write custom modifiers to change any vertex data before uploading it into the combined mesh. It's just a matter of...
Hello everyone! I'm working on a detail-mesh generator for my games to efficiently cover wide landscapes with small meshes. Here's the list of...
Seems like this plugin doesn't work with shadowmasked lightmaps. Sun casts rays right through any baked roof... Only unbaked objects block this...