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You have to use the following function call: GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true);...
Ah, I figured it would be something like that... I'm using a dev build.... Thank you gangrel!
First of all. Thank you everyone, with your threads, I've been able to implement most of the GC functionalities. I do have one question: Every...
Hi Patt. I think I have the same issue as you. I'm using the AlertDialog.builder instead but with the same results. I just sent a message to...
I tried the smcs.rsp on Unity 3.4 and it works fine. The one thing to remember is that you should make sure to save your affected files even if...
I'm sorry if this was covered already. I have this problem as well.... I use LoadLevelAsync(). What I found out is that the loading of the new...
When playing Movies on Unity for iOS there is a fade in to the chosen colour (look at you function call, I'm assuming iPhoneUtils.PlayMovie) and...
Yeah the only real way to change your font size is to do in the TTF in Unity. If you need different font sizes because of different Resolutions,...
I have an issue. I integrated the OrientationControl in my project. However, if my project is set to LandscapeLeft, when I'm in game, in say...
First of all, Dynamic fonts are only supported on PC and MAC platforms. So in order to get fonts to work on Mobile devices you must use Unicode...