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1. Are you using 2018.3 in a real production? If not, did something keep you from doing so? Nope. Nested Prefabs. 2. What feature(s) are you most...
Hey Learner, You could load that information onto a game object that has the data behaviour class . Like AtlasData : Monobehaviour or something....
Well there you go, it's always something simple! Now we both know LoL. :p Cheers! :)
Code might be easier to explain it LoL. [RequireComponent(typeof(NavMeshAgent), typeof(Rigidbody))] public class NavPunchTest : MonoBehaviour {...
AH! Sorry! I miss read the Rigidbody speed increase before with NavMeshAgent. I thought that was in relation to rigidbodies attached to an...
With using the raycast version did you use a LayerMask to mask out the ray hitting the player or even other collision objects in the player...
The problem your having with the rigidbody and collisions might have something to do with this....
The simplest way that comes to mind is to have a dialogue behaviour which contains a list of strings and attach that on the object you want to...