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I really don't need another app running in my dock every time I open Unity. I deleted the Hub, I can manage the Unity version to load on my own....
Did you test the code by doing a build and running stand-alone? Preview.4 does not work for me on Unity.2018.4 LTS. If you run it in development...
I can use the ProBuilder 4.2.3 API from the editor just fine but any build I create on macOS using Unity 2018.4 throws null refs when I try to...
Thanks for the reply @kaarrrllll. As I mentioned in reply #24 above, I did manage to get the source version to run but that doesn't help me...
I did manage to get preview.3 working from source but that didn't fix my issue with null refs in SharedVertex.cs at runtime. Everything works fine...
I had no idea that local package installation was part of the Package Manager. Probably because the UI in 2018.4 is a small plus sign at the...
I tried cloning source but that doesn't work for a couple of reasons. There is a dependency on a Unity settings package that I can't find in the...
It has been a couple of weeks but I still can't pull down preview.3 in the Package Manager. I've not found a way manage using the source directly...
I get this error when generating a font asset and trying to save it to a symlinked folder inside "Assets". This is on macOS, Unity 2018.4 and TMP...
Actually, center alignment is my only real issue as the reason I'm dropping down to 2017.4 to do the SDF32 generation is that the alignment is...
Thank you for looking into this. I have two games that make heavy use of TMPro large point fonts with lots of outlining and styling with...
My workaround is not effective. Is this a bug that will be addressed? Is there a workaround? It appears to be a fixed offset on each character. Is...
The 1.4.1 and 1.5.0 font generator using SDF32 rendering is offsetting characters to the left, this did not happen in 2017.4 using the latest...