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my bad ... its been a long day ... thanks superpig
They do have great prototyping tools for sure! Project is here buddy: link removed by moderator Note it is RAR 5.0 compression. Thanks man.
Wierd S*** man. I did your exact steps on a brand new project and still the same error. Is anyone else getting this while testing using BD? Has...
Hey Tim, Nice work on the new release, as always! I am having some trouble with the BD element though, specifically the demo project. I dont...
Hey tom, Is there any reason the shader would kind of malfunction when Unity is minimized / restored and / or when the current scene is saved?...
Awesome update man ... Im working on integrating FinalIK into MC and its not very difficult. FIK just exposes an IK rig and editor controls that...
MountPoints is awesome and implemented into my pipeline very simply. Works great on prefabs also! I sent you an email Tim. You should put that...
Son of a bitch ;) I missed the 28th!
Awesome work buddy. It doesnt really suck to have to re-add motions. It takes less than a couple minutes even with settings, and prefabs are...
Ahh ok. I think someone should. I might take some interest in doing that also. That will leave Tim time to add/fix features instead of screwing...
Awesome man. Appreciate the time you are putting into the prefab problems. I have been using a temp workaround for now (instantiating a...
Firstly, Tim, I'm not stalking your thread, promise. @Frantico, check out Faux Gravity (video demo of it doing exactly what you ask, here -...
3, I hit script class conflicts often and usually have to refactor whichever script you prefer. If you know about refactoring, you can rename one...
More than likely their "tons of bugs" are their own screw ups ;) Thanks man I cant find the problem either. I checked the editor scripts over...
Hey Tryz, I think there is a problem with serialization of the layer motions when a Motion Controller is used on a prefab. If you make the...
Its possible to mix the languages but I try not to do it. There is a specific way it needs to be done though. If a c# script is accessing a...
My project upgraded fine to Unity 4.3 and my project is large. It uses Superdetail, snow (layer and normal), water and animated droplets. No...
Congats on the v3 release Tom. It took them long enough, and now the asset store is repeatedly failing my download since it became active....
@mikezenox - There is a prefab named "RainSystem" that is part of Unistorm that you should make sure is a child of your character. I'm not sure...