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Thanks for the reply, Gregory. I think I took this sequence apart and put it back together at least a dozen times trying all kinds of combos of...
In the game I'm working on, at the end of a match, I'd like to transition from the mix camera we're using as the main gameplay camera to a fixed...
Thanks for the quick reply! When I added the depth buffer component to the brain cam initially, the intersection foam didn't appear in my scene....
I'm trying to set up the Stylized Water Shader in a scene where I'm using a cinemachine dolly camera. Adding the 'enable depth buffer' script to...
I'm unable to get random tree rotation functionality to work in the terrain editor. According to the terrain editor documentation, this should...
Thanks again, G. I truly appreciate all your help. As you may have gathered, I fall more onto the artist side than the engineering side of...
ok, read what I could find about custom blend assets and set one up on my main camera. It doesn't look like it's having any effect on the blend...
Here's the shot I'm getting using the player and ground from your example package. [ATTACH] The curve you show is more like what I'm going for......
That's the cleanest solution so far! The end shots are right and the transition is clean and smooth... BUT, the camera rotation from eye level to...
Thanks, Gregory. I'll give that a shot. Stay tuned!
Thanks, Gregory. Switching to local axes was exactly what I was looking for. Right in front of me! I think you're right. I may be pushing the...
I thought for a moment the FOV wasn't kicking in, but I just hadn't moved the camera far enough away! (Because my camera is aimed isometrically,...
Yeah, I think so. Let me go see! Thanks again, G!
a-ha! I thought the FollowZoom was just stabilizing between two positions with different FOVs. And I was trying to add it as a component as...
Ok, the solution is starting to emerge from the mist. :) A HUGE piece of the puzzle was finding the Cinemachine Follow Zoom Component in the...
Gregoryl, are you using an actual ortho cam in this shot at the end? In the package you attached above (thank you again!), the final cam is a...
Thanks for following up on this in such detail, Gregoryl!! I'll dig in with this info and let you know how I fare!
I took a shot at what you suggested, Gregoryl, but wasn't able to get a smooth transition between even relatively narrow FOVs (18-20) and 1 FOV...
Thanks for the quick, definitive and helpful response! I'll give it a shot.
I'd like to transition from a cinematic intro (which uses a perspective camera) directly to gameplay (which uses an orthographic camera). Is...