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Hello A RectInt with Width 0 and Height > 1 still returns values for allPositionsWithin. To confirm, just paste these lines into the debugger...
Hello Update, this is still happening the latest Entities package (0.5.1-preview.11) on latest Unity 2019.3.0f6. This are the errors and stack...
Hello With the latest Entities package (0.4.0-preview.10) on latest Unity Beta 2019.3.0f5 a project cannot be built with IL2CPP when there is a...
Hmm, I guess that applies to all EntityManager.Get functions though... Oh well, it turns out in entities 0.3.0 GetBufferFromEntity and...
Thanks for the reply! Looking at the package code some more, there is a m_GlobalSystemVersion in some of these which gets used sometimes so it's...
A year passed and no change regarding this :( Would be nice if GetBufferFromEntity and GetComponentDataFromEntity could be made public again in...
I'm in the same boat. Since entities 0.2 I'm unable to successfully deserialize shared components again. I somehow got it to work before though I...
Hello As far as I can tell the only relevant result of the functions GetArchetypeChunkComponentType, GetArchetypeChunkBufferType,...
Hello Does anyone know if there are plans to support bit-exact world duplication to quickly store the world somewhere or replicate it across the...
This is quite horrible and seeing nobody from the team in this topic is quite concerning. There is a related bug with TryDequeue. This code...
Hello Are there any plans to provide a way to do world serialization/deserialization without remapping entities? Or is that already possible...
So the thing is it fails that assert even before attempting any serialization/deserialization by just calling CheckInternalConsistency in...
Hello While working on World serialize/deserialize, I ended up with something mostly working except the call to EntityManager.MoveEntitiesFrom...