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The Prefab instance can be permanently broken, can't it? That's what "Break prefab instance" does.
Ah, OK! That's clarifying. Now that I've created an actual prefab from the mesh, the appropriate Apply button is right where I expected....
I'm new to Unity 2017, and I suspect this is a recent change. I'm editing a Prefab instance in a scene, and would like to apply the changes....
Yes, that makes sense. I'll go through the support page for error stuff. Sorry about that!
Thanks as always for your speedy responses! I'm sorry, you are correct about the Megafiers version not being current. I backed-up, updated...
@SpookyCat , hi! In my current project, I'm using Mega World Path Deform and Mega Taper on a relatively high poly model. My framerate is taking a...
@SpookyCat - Sorry, just realized there's an unanswered question from before: Unrelated: I'm also curious why some Megafiers allow for a regular...
Thanks AS ALWAYS for your help and responsiveness. As you mentioned in the response to the support ticket, the problem was my mesh size, and...
@SpookyCat - I'm using MegaNoise now, manipulating values in Unity's Inspector at the Component level. When I change Strength values for any axis,...
Thanks for your response. The last mail on the topic I received was this: If you've mailed anything after that on this topic, it did not come...
Hi, @SpookyCat - thanks for responding to this, and in the UserVoice bug mail. I'm curious when the Component's exposed variable values will be...
Thank you for that clarification. I've seen Unity version changes cause a lot of headaches. I'm grateful that you've stayed on top of them....
Thank you! Would that be Mega Duplicate Object New, Mega Duplicate Object (old), or Mega Deep Copy? I'm guessing New, but why does Edit >...
For what it's worth, this is also occurs if I duplicate the Path object in the Hierarchy and assign that duplicated path to the 2nd object.
@SpookyCat , I'm increasingly of the opinion that most people are using Megafiers in code, and I'm only finding problems because I'm using...
Thanks, @SpookyCat . At this point, I'm happy that I'm not crazy and/or doing it wrong. I'll use the Right-Click edit on the Animation > Curves...
Thanks very much, @SpookyCat ! I've submitted a bug via your UserVoice page, including my Unity Store Invoice Number in the body of the report....
Animate checkbox is unchecked. I assumed that was for animating the path, so I left it unchecked. I did try it in desperation once, I'll admit....
Thank you for your help. That Use Distance checkbox is unchecked. Looking at the west-racing.com documentation for this megafier, I don't see...
I was feeling pretty inspired after getting Taper to do just what I want, and have been trying to get an object to move along Mega Path Deform....