A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
How to fix the Duplicate class when using a Unity Project with admob as a module or library in a native android project? I'm having this error...
Thanks. The il2cpp build has been finally succeeded.
Ok. What's the name of the C++ tools?
Is it not automatically downloaded when Visual Studio is downloaded using UnityHub?
Everytime I try to build a standalone for pc using il2cpp, it will always fail. Mono scripting is fine though. Failed running C:\Program...
I'm having an ANR report but I couldn't seem to know what is causing it. I'm using version 2018.4.5. "main" tid=1 TimedWaiting "main" prio=5...
Okay. Upon further testing and adding a debugger on the APK, I finally found the culprit. The 'Odin' plugin was causing the serialization error...
public void Start() { ConfigManager.FetchCompleted += ApplyRemoteSettings;...
Using fetchconfigs seems to be fine on development but on release it doesn't seem to get the user attributes/app attributes which makes the rules...
Remote Settings is not updating on the editor. I tried pulling it on remote config but it still doesn't update/synced.
How to turn off the automatic reference of Easy Save 3 since it would literally take 4-6 minutes to load my game when hitting the play button...
Thanks, it was now successfully built.
I'm using 5.6 with the latest version of textmesh pro.
When building, I get this error: All script that has an implementation of TextMeshPro gives an error. However, playing in the editor just works...
A very nice asset.
can I only rotate it without scaling?
How can I rotate the prefabs only once its been instantiated?
When handling multiple animations for example, I have a sword (attack, hit, run, etc) and spear animations(attack, hit, run, etc), should I put it...
Fixed it, and it was a stupid mistake. The keystore wasn't selected that's why it didn't build an apk.