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Thank you I managed to get my issue sorted out, due to trying to use our existing character avatar that the model generated & not the one UMA auto...
Hi, I'm using UMA for a custom generic character & managed to get my character setup & customisable. I have an issue regarding blendshapes...
Its more than likely not recognising the name and loading the first scene it knows every time. Have you added all the scenes you want to load...
Why not just contact your tutor and get them to give you the more indepth help that you need? Thats what they are there for, even if your close to...
The easiest thing to do will be to use debug draw ray or draw line to visualise exactly where the ray is currently aiming:...
Your first step needs to be working out exactly where your bottlenecks are. You should use unitys profiler to get a sense of whats causing things...
I dont think namespaces are what you are looking for. Namespaces are used so you can safely use class names without overlap with other plugins or...
I dont think you want to call: serializedObject.ApplyModifiedProperties(); That applies the values of the property fields back to the asset, so...
Your problem is with the instantiate line at the bottom, https://docs.unity3d.com/ScriptReference/Object.Instantiate.html Unless you know what...
Take a look at this post its pinned to the top of the scripting forum:...
Based on your question I'd recommend reading this at the very least: https://docs.unity3d.com/Manual/ManagedCodeDebugging.html What you need to...
You at least know its in FindClosestEnemy so normally you step through checking each thing that could be null & when its used unsafely (no null...
Your best approach to fixing build issues is to do them one at a time, it normally throws out multiple errors into the log for 1 issue. A quick...
That makes sense, the property drawer is fully dependent on the new managed reference stuff. For older projects you can just use the...
Hello, I made a custom property drawer that lets you change a polymorphic class in editor & thought I'd share as I couldnt find it anywhere else....
Hey, Sorry for the slow response not on here often. You would want to add a new message for stat modification & send that when you place a...
The laser doesn't do damage based on collision, it runs on update on the projectile & inflicts damage every X interval. I think by default it...
In MoveTowards normalise the direction after you set the y to 0. You need a unit vector when using it with Quaternion.LookRotation or it can lead...
No worries, all the scripts on here have fixes for issues that were in the videos (Bad setup by me). So if you run into any issues best to consult...
In the Update function at the top add: if(m_target == null) { return; } The RangeChecker is responsible for finding a target & the ai...