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Hi all, My goal is to change a certain building texture appearance from "new" to, for example, "destroyed" or "aged" or "rusty" as long as it...
Hi, this subject I am referring is quite old but all the ideas that I found throughout several posts do not work. Hence, I wonder what I am doing...
Hi Chris, the issue was not fixed but I moved forward with another setup (no shaders)... anyhow, for peace of mind I tried your Android advice...
Hi Chris, thanks for the feedback. It's a very simple shader as per pics below Meanwhile I read something about the Graphics.Blit funtion that...
Gents, I am new to the "shader world" and started with the Graph Shader as per some online video tutorials. After some implementations, I came up...
oh yeah same here! I thought I was going crazy.
Hey yo! figured out! I noted the Listener was a bit in a awkward position in the chart... perhaps justifying the no sound condition I mentioned...
Hi PraetorBlue - thx for the feedback. I did this setup you mentioned on the Linear and Logarithm options. Unfortunately, on both cases, when I...
Hello, I have read several topics about this subject but unfortunately even doing what they recommended I got no results. Means, when the player...
Hi all, I am a beginner with Photon RPC and all I wanted for now is to sync the weapon first loading across the network. Basically, what happens...
Hi all, I am struggling to align the line renderer (simulating laser line) with the raycasthit...I tried some stuff but none of them worked.. so...
I did a trick here that worked.. not sure if it is the right/smart way though... the Player was being instantiated through out a Start function...
Hi all, I have an animator running/being called on the Player Controller Script, as usual. It runs smooth for all functions I call within this...
oh yEAH! I found the issue. Simply, at every frame this sound was being called... duh! hence, to control that I added a check: if...
unfortunately, I have just converted to WAV and still does not work. Audiopit is set to 1 (as said before). As a separate try, I also converted...
Hi Joe - the audio format is OGG. Audiopit is set to 1. I will try to convert OGG to WAV and see what happens. Thanks for the advice.
Hello all, in my game, when I am adding a "running sound" to a player (to reproduce the footsteps sound, obviously), I am getting a sound glitch...
I think this is a much deeper issue that I would need to instantiate a new UI for each networked player as a child... looks like sorry for...
Could it be something related to the EventSystem or the new input system?