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Okay, I think I fixed the hip deep in the ground problem with the following changes to RexPhysics.GetColliderRect float scaleMultiplierX =...
I'm trying to create a larger version of ZombieDino. Setting the transform scale x and y to 4 looks cool, but character got squashed during...
I cannot get this asset to load correctly in 2019.1.8f1. It seems to set the project to the NET 3.5 Scripting Runtime version. This causes lot...