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His example has him new-ing a MonoBehavior-derived class in an NUnit test. What is the proper way to instantiate classed derived from MonoBehavior?
Thanks for answering. I meant that (for whatever reason) the "Create" button was not visible in the Font creation dialog in the SpriteCollection...
I'm having some major problems with the 2D Toolkit dialogs in Unity. Specifically, there are certain UI elements I can never see no matter how I...
Thanks, but can I ask a question? How did you "new" a class derived from MonoBehavior (i.e. HealthComponent)? I thought that wasn't possible.
Thanks for coming back to share your findings.