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Development log #4 is here! In this video, I'm talking about texturing and input remapping using cInput. [media] Feel free to share.
You're absolutely right, it's must-have! Already made it, and will talk about it in the next vlog.
The first iteration of materials and textures: [IMG]
Development Log #3. Just finished unwrapping drums in Blender. Also, starting to think about interface. http://www.youtube.com/watch?v=SyDVRNRSLTE...
Heh, nice suggestion) One more killer feature in this setup would be Oculus Rift.
Cool idea, agree with you! I'm already in the process of realizing it, so in the nearest future we'll see it :). Blend files could be the...
Update. new development log #2. Now with music! :) [IMG] http://www.youtube.com/watch?v=Gd4Y_UQoyiw Working on a visual feedback, drums...
Thanks, mate! :) You're right, it's fine to parent to an empty directly in Unity. On the other hand - no need to going back to Blender, we can...
Composed small tutorial about solving pivot point issue during export from Blender to Unity. Take a look :)
Some serious development going on! Graphics really stepped forward (not so much from #34 to #43, but visible anyway).
Looks decent. but I like the old tree too - sometimes less is more. Need to see it in the context :)
New video, Development log #1: http://www.youtube.com/watch?v=QBz2NnzyOPc [attach] Basic functional for Drums is coming together. We already can...
Aiming to make this model as low poly as possible, without losing details, such as pedal mechanisms.
You are welcome :) stay tuned
Very original concept! Adrianis, you should make it into fully fledged game :) Just imagined the possibilities and I think it may become something...
Great! Put a note. I'm going to share a playable version soon and I'd like to hear your feedback.
Here we go. I'm happy to share a progress about the game I'm developing: Drum Simulator. [IMG] What is it? Online drum simulator in 3d. Being...
Played the build. The camera feels better now. I agree that it's worth a try to zoom out a bit.
Cant' wait to see it with backgrounds. Though, version without back is charming in its own minimalist way. Every piece of design is emphasized :)
If we run in one direction, and then change direction to the opposite, camera moves slightly abrupt (at least, in my view).