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I'm having the same issue, except i am working on the Pico 4 right now, and only because i develop for both Pico and Occulus (on an unrelated...
Without seeing your actual graph it's very hard to tell, but that kind of behavior is often seen when dynamic or static batching collapses meshes...
Thanks for the fast reply! Sadly, whether the bones are scaled uniformly or only on one axis makes no difference. I tried whether uniform scaling...
I did that years ago for some stop motion lookalike stuff, like KB_sky said, for artistic purposes. I used the old animations system instead of...
TLDR: I built a body ik rig for VR, then added a calibration system for biometrics. After scaling bones to match my body's the IK Constraints seem...
You could revert to the same techniques/tricks used on 90s games, where you model the room mirrored or just copy and scale one axis negative. You...
Alright, so you can indeed take your package's folder and just copy it to your regular assets. I can effectively edit and add to the XR...
I'm porting my current quest/2 project from the OVR integration stuff to the XR Interaction Toolkit stuff right now. I try to customize some of...
Have you tried Unity 2020 or alternative projector assets? The projectors coming with Unity are very intensive, maybe you can kill 2 birds with...
Link Cable is PCVR, Quest is Android - so that is in many cases very different. One thing you can do is force your Unity Editor to start up in...
@zelrender Hey, i just realized i did not tell you, the update i was talking about is a beta update and you need to switch to the test channel for...
That's something you should ask on the Oculus dev forum, since i assume that is bound to the Oculus Integration not to Unity's core functionality....
I think they really did that already. I'm pretty sure they took the cheapest lenses they could manufacture and fiddle around with it until they...
@huangjun198604 public void SetRenderScale(float scale) { UnityEngine.XR.XRSettings.eyeTextureResolutionScale = scale; } That works fine...
Have you made sure to set the bones/colliders to the right realistic weight and the joints to realistic bio-mechanic limits and resistance? You...
Yeah, i think the "no screen space" thing comes from the distortion and chromatic aberration that is being performed on a platform level on most...
2 days ago (here) or something i think. My Quest2 updated yesterday to it. But it started to roll out a few days ago... edit: the updates are not...
Whether you use a 3d space overlay (hovering over each camera lens) or a screen space overlay will not change anything about the screen wide added...
So, as many of know the Quest HMDs (both) run from the system on sub native resolutions and the only way to set them to native resolution is to...
Sound like that will be a total fill rate killer though - so keep that in mind. Sometimes you have to take that hit for the benefits necessary,...