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Just wanted to confirm that installing the latest(2.10.9) Mono runtime package for Mac fixed it for me.
Did anyone manage to download it? The link is no good for me.
I just wanted to thank the Unity folks for another great release (Baazar VCS support, Yay!) and for another great display of generosity. Just...
@HiggyB: Yeah, I suppose so :) . But I was kinda expecting a public demo by now. It won the 2008 Unity Awards, so it´s been some time already.
This is _gorgeous_ Mike, I just love pixel art and this sort of "3D pixel art" effects. Could you elaborate a bit on how you did it? Sebastiao
Yeah, the game looks great. Looks fresh. But do we get to play it anytime soon?
This project is a GEM! It´s packed with useful interesting code. Thanks a lot, I think you guys are being very generous in sharing it.
First I want to congratulate you guys on a job well done! I ported the Nvidia ocean shader to Unity a few months ago and was less then satisfied...
Yay! Found where the problem is. But for clarity´s sake, here is the code and the log info: bottomSegment.transform.position =...
The specific message error I get is: even though I can confirm the object in question has an enabled networkView. Again, any help will...
Nothing fancy, really. Just calling Network.Destroy(gameObject); or Network.Destroy(networkView.viewID); on...
Hi there, Is anyone else having bad luck with Network.Destroy? I can´t seem to make it work, both the gameObject and the network view...
You guys prolly got it by now, but model an apartment / house / whatever with "real" dimensions and put the player in, and you will feel...
Yes it does, and it doesn´t even bother much to hide the fact that you´re making a scene transition. Did you notice how all caves have doors at...
If you come to think of it, there are almost no games whatsoever which doesn´t make use of separate heightmap terrains and static meshes to deal...
Yes, it's possible to do multiple monitors rendering either with dual/triple head or Windows XP Horizontal/Vertical Spanning. It's also possible...
Good lighting and sense of scale, which sets up the right mood for the scene, whatever the technology being used to render it. Great job, keep it up!
Thanks a lot Arges, this will sure come in handy!
Awesome work Paul, I'm sure there will be a lot of interest on this. Also, thanks for planning to release it as open source once it's done. I will...
On this same topic, I got this big viewport from a single camera spanning three monitors, and the image scale is very stretched. I've...