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Was this error fixed? My team is considering upgrading to 2018.2.17f1 - we use a similar pattern (downloading the bundle, immediately unloading,...
Thanks for catching that. However, as I noted in the bug report, the same error will cause runtime player errors when we make a build. This isn't...
We've been slammed shipping our game since this post... but I now have time to report a bug for this, since it IS causing issues at runtime (or...
Thanks very much for the additional info. This issue was very hard to debug, since it only showed up for us on the XboxOne platform when installed...
My multi-platform Unity project has experienced multiple major problems on UWP that turned out to be due to how local files are access from...
Hello, We use a third-party Unity library from the asset store. In the past we have compiled this plugin into a .dll for inclusion in our project...
My project is also interested in 4K support on UWP. The blog post in the previous thread has details on how to set up the swapchain for this on...
I am curious as well. My project is still using a workaround script to bring this keyboard up and dismiss it; and bringing up the keyboard this...
See the second troubleshooting point here:...
I am seeing this as well. My team is using Unity 5.6.3p4 and would greatly prefer to avoid updating to 2017.2 in the immediate future. This was...
To answer your other question, most of our script seem to use this flag to enable functionality appropriate for low-spec (weak CPU/GPU and low...
On UWP I believe almost any developer would expect for isMobilePlatform to return TRUE when the app is running on a mobile phone device (Windows...
Application.isMobilePlatform returns true whenever my UWP app is running on the XboxOne platform. XboxOne is not a mobile platform. A Unity dev...
My team is encountering this issue; it also appears to cause strange problems with the Cache Server the machines share, and causes builds to fail....
My project is encountering issues like these as well. We're using Unity 5.6.3p4. Are these issues improved in newer versions of Unity?
(And just to be clear - the repro project I added does NOT use the InControl plugin, and still demonstrates this problem, so InControl isn't the...
Thanks for the prompt response. The thread from February about this issue led me to believe that was missing functionality, and that a...
I've been porting a large project to the XboxOne on the UWP platform. Our game uses "D3D", rather than "XAML", for performance reasons. I've been...
I'm having exactly the same problem. @De-Panther , did you solve this? This just started happening for me. You said another Unity project with...
Does Sublime even have support for auto-code-generation/refactoring stuff? My favorite thing about MonoDevelop is that it has decent tools like...