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This won't work because Gameobjects don't persist through scenes without you telling them to. The MainMenu never makes it to the new scene so you...
Adjust your 3d audiosettings or use PlayClipAtPoint
I feel like everything is being overcomplicated here. If you aren't crossfading two loops just use Invoke. Invoke("InvokeLoop",...
Like I've said before attach a rigidbody component to your player object. OnTrigger doesn't work without one.
You are losing all of your data when you switch scenes. You need to use DontDestroyOnLoad.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cloaking : MonoBehaviour { public GameObject...
To begin, I would look into get set. It will really help clean up your scripts. You shouldn't be running most of the code continuously in the...
Ok, The cube is not stopping because you aren't using any rigidbodies. This makes it so the OnTriggerEnter method can not be triggered. Also, you...
In order for OnTriggerEnter to work you must have a rigidbody attached to one of the objects. Usually the rigidbody is attached to the object the...