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We're having this in our project. Users on M1 Macs are reporting that they cannot see the interfaces. It seems like most of our UI in the game...
This also doesn't "just work" for me. The Oculus Link app starts running in my quest when I plug it in (and enable it), but when I hit play in...
I bought this package... But it builds the mesh backwards (so that land masses are seas and all the normals are facing towards the centre of the...
I've been trying out Unity 4 with a trial. The dynamic batching in the editor, which was running at a negligible performance cost in Unity...
Hi Joshua Yeah, we've got a reasonably substantial working prototype so I've got some pretty set in stone ideas of what I want to achieve. I'll...
I can't risk it. It's too big a project to get to the end and then not be able to fix or modify something and have to start the tile system over....
I bought this hoping it would speed up my development. Then I discovered all the code was in .dll files. I cannot use this :( There are so many...
Wait 'til you see it in motion :) Lots of love and hard work. I hope to share it with the community once our game is on sale (every Unity game...
Thanks! Ack! I just realised this should be in the "Works In Progress Section" (not "Showcase")... I don't suppose a kindly administrator could...
[IMG] I'm making a new game. This time it's about dismembering zombies and tentacles and flesh beasts. It's a first person rail slicing...
Hey thanks for the feedback! The titles are going to possibly fit different lengths on the devices... I imagine the iPad can take more letters...
We've got a fairly tricky game to name... or least... it seems to be hard to choose a name that accurately captures the nature of our game as well...
@jrricky I'm glad it's working for you! That looks super sweet! (When will we get to play it?) @tr1stan I'm not supporting this. I specifically...
I'm liking the Shuriken particle system... way way way more powerful than the old system and pretty much as easy to use. I haven't needed to Undo...
I'm trying to build a multiplayer game in Unity where players are able to drop in and out of a game... Is this possible without a dedicated...
I'm loving Mono Develop 2.8.2! It runs significantly faster and doesn't seem as buggy (yet)... I couldn't get point filter to work in Flash...
Thanks Keely! I was wondering about this too. It pretty much excluded me from the flash competition (though clearly I wasn't as dedicated as you...
Yay. It's up! It's free of course. If you want to support us then encourage your friends to play Pocket RPG :) I'm not going to be updating this...
First upload got rejected (due to my dodgy splash images)... This one should go through (sorry about the preemptive thread and the delay)
It might be an order of events thing? "OnTriggerEnter" happens in the physics simulation, which should be happening at a fixed timeStep (see:...