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I can successfully target the cached catalog using the same call to LoadContentCatalogAsync and explicitly passing the file path to the local...
I am using Unity 2021.3.11f1 and Adressables package version 1.19.19
I have 2 projects set up with addressables. the primary (source) project is the core logic of the app (mobile android/iOS) and the secondary is...
But on 60 Hz devices I notice jitter being introduced after updating Unity. I also notice that suspending the app at least once worsens the issue,...
@Michael512 I haven't heard anything from Unity regarding this for over a month and basically nothing has been done except after 6 months of on...
@Tomas1856 IN-30640
@pistoleta I am currently testing with a PC. I have not attempted Mac or other platform targets yet since this issue impedes our resources for...
@Tomas1856 I have submitted multiple build reports for the original issue comparing 2021.3.11 and 2022.3.0. I have not heard a response yet. So...
@Tomas1856 I haven't heard back from anyone for a while. No one seems to be responding with case IN-30640. I was wondering if the slow builds has...
Sorry, I also tried it without MARS in 2022 and it still had the slow builds.
Another difference with 2021 and 2022 is that in 2021 MARS is not included, but in 2022 I did import the MARS package. I don't know if that makes...
Yes, here is the 2021 configuration: [ATTACH]
@Tomas1856 I submitted a bug report. Did you want the case #?
The majority time is spent with the incremental build. I have the incremental player build selected in this screenshot: [ATTACH]
It says the file is too large to upload, is there another channel I can send the build report to?
I don't know if anything has progressed in development since this post, but it seems limited, that or documentation needs some updating to...
All sequential builds took over 30 minutes.
I use incremental builds for 2021, and I tried incremental and clean builds for 2022 which both take over 30 minutes for 2022.
After importing a project into Unity 2022.2.1f1, my builds for Android take over 30 minutes, and utilizes all my system's RAM 32 GB and takes...