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As of 2019.4.25, it still happens.
Hello, We're currently optimizing our game and noticed that CPU usage is very high for our characters due to the complexity of the hierarchy of...
Hi, I encountered a minor bug with TMP 2.1.4. If you change a Sprite Asset by clicking the 'Update Sprite Asset' button, the Sprite Asset will...
We've updated, and it looks like the previous behaviour is working again! Thanks for keeping track of this and letting me know.
Excellent, thank you very much for the response.
Hello I know this package isn't being updated anymore, which is so sad because it was perfect for our needs, but I figured I'd post this in case...
Oh wow, that's terrific. I'll keep my eye out for the preview. Thanks so much!
Thanks for looking into it. I'm sorry for asking this, but assuming it's not a big code change, would it be possible to get a suggested fix I...
Thanks for helping look into this. Unfortunately changing the script execution order of Cinemachine.CinemachineConfiner does not seem to change...
I think you're getting those null reference exceptions because _brain.ActiveVirtualCamera can't be casted as both a CinemachineVirtualCamera and a...
Hello, I'm wondering if I can chime in this thread with an issue I'm experiencing that may be related. I'm working on a 2D game using an...
Yup, I'll try and set up a repro when I have the chance.
We did try it out. Unfortunately it didn't seem to help.
We use InteractionMode.AutomatedAction because we don't want user dialog boxes to appear. Would that make a difference? I'm thinking the issue...
Thanks for the help. Manually applying the removed components via the editor does work. It's only the script that seems to have problems. We...
Hello, I'm currently trying to create prefabs via script but am running into some unexpected behaviour with PrefabUtility.ApplyPrefabInstance()....
Thanks for the response. We are indeed using the Use Asset Database Play Mode Script, because we're still in the midst of creating content, so a...
That would be super helpful. Thank you! Unfortunately we've been forced to put a hold on the Addressables migration until it can be figured out,...
Hello, We're currently in the process of migrating our project from the Resources folder to Addressables, but have noticed a marked increase in...
I've run into the same issue but managed to find a fix, but only in certain scenarios, which is super baffling. (NOTE: I haven't tried re-pasting...