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Yea I noticed that option. However, the project window, and the asset Ultimate Editor Enhancer use the preview window of the object. In my imgur...
I have an issue where the inspector previews are far to dark. They have almost no illumination when properly lit in the scene. Here is an imgur...
Found the answer. UCC has an Assembly Definition Asset at the root level of the package (Opsive.UltimateCharacterController). All scripts below...
Posted this at Opsive's Ultimate Character Controller forum, they directed me here....
To wrap up my previous post. I ended up refactoring the entire node structure and inheritance. Instead of using C# Interfaces and Scriptable...
After some additional testing, I think the issue is that in NodeEditorSaveManager #425 it overrides the existing nodeCanvas with the cloned copy....
I'd like to create nodes that can link to Scriptable Objects. Those SOs would also contain editable data, and the ability to draw that data....
Hey Partel, I've been working on an adventure game, and have been using Morph3D characters and Opsive's 3rd person controller system. Currently...
I wanted to drop a note here after a few hours of troubleshooting. After installing Unity, VS 2015, and VS Tools, if you do not see the info in...