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Thanks for advice. I have already upload images. The import settings are all same and default.
Thanks for replying! I know I shuold enable this option. The problem is that my other texture only display black background when “alpha is...
Why my texture's alpha channel is messy? I think maybe there is something wrong when I export in photoshop. [ATTACH] All settings are default:...
I use a custom shader to make sprite flash by using material property block to modify valuse in shader. In editor mode, after switching keyframe...
It works fine, though transition through scenes will revert all changes, but the plugin save and apply changes correctly after exiting the play...
Thanks for amazing explanation. I am learning about screen space texture and find the same code as above. So if I understand right, this code use...
Oh , yes yes, I will correct that. Thanks for reminding !
Currently I was writing custom blur post-processing effect. I follow the official doc and write following code, but only get a white triangle and...
Ok, thanks !
I am new to shader, I found following code when I learn a blur shader: v2f vert(appdata_full v) { v2f o; float4 tmp0; tmp0 =...
Got a problem. I have scene A and scene B, I save changes on scene B, then move player to transition to scene A. If I back to scene B, the changes...
Thanks! Your code is more readable. I'd like to use yours. And, it's "cullingMask2 | (1 << 27);" ,right? not "cullingMask2 | (1 < 27);"
I saw this two line in a tutorial, but it doesn't explain this. camera1.cullingMask = cullingMask ^ 0x8000000; camera2.cullingMask = cullingMask2...
Ok, got it. Thank you!
Hi, MelvMay. Thanks for replying! Can't agree more! I know I should not fixate on this and I won't. :) Allow me to ask one last question: Can I...
Similar problem here, use geometry type, which is set to outline, cause rigidbody2d.velocity equals to (-5.02269e-07, 0) when rgbd2d is not...
yes, you're right. I know it's scientific notation. It's just weird that I can't get a nice zero while other tutorial project I am learning can....
Thanks for replying. I have updated question. I know it's wrong to compare two floats with ==. I just feel strange that rb2d.velocity.y is...
I know 3.814697e-06 equates to 0.000003814697, and I know I can use (float)System.Math.Round(value,2) to fix it. I don't know why two project...
Hi, could you please take a look at my post? Is this blue fog or light made by shader? I have no idea to implement this effect, should I write...