A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Still present in 2022.3.19f1
Also just general stability and predictability. It's funny because I throw a pretty complex environment at it and it does absolutely fine (with...
I feel like one of the most urgent features to work on is individual cell baking. That would basically solve the problem for large worlds and...
It always bothered me how barebones Unity's SSAO in HDRP is. 2 years ago I thought surely they'll improve this over time. I was wrong.
The reason I'm excited for something like HTrace (especially the upcoming 2.0 version) is because a carbon-copy of Lumen would be heavy as all get...
I had to rely on it for several months for a project I was working on (not a game). Not nearly as cumbersome as I expected it to be, but there...
Gotcha. But why not use ray tracing then? It's been available since 2019.3
I mean, If you're making a game you'll probably have to place probes anyway if you want it to be performance friendly. I'll take well placed...
Hey, so how would one do Focus Tracking in HDRP 2022? I'm kinda lost on that.
Excellent asset and shader for folks like me who are still using built in. The only problem I'm facing is with the surface shader. It seems like...