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Thanks. Yeah I saw that blog post reply. After using GitLFS everything worked fine. No issues and no console errors. I'm using Windows 10. Make...
The new Unity Blog post has an example project https://blogs.unity3d.com/2021/02/05/introducing-shader-graphs-new-master-stack/ When opening the...
Thank you for the Frame Debugger suggestion. I'll look into it.
Thank you. The thing that bothers me most is that (see the attached screenshot). - Only the bigger cube is set as static. - When I move the...
I wanted one object to not be affected by Occlusion Culling. How do I do it?
I think I found the answer each game object can accept different Inputs. By default the DefaultInput is being assigned on Event System.
Thank you. I have [Q] and [E] keys assigned on my scene through ManualActions in which DefaultActions doesn't have. How does Unity know I'm using...
When you create a new custom Input Actions the EventSystem still has DefaultInputActions selected. In other words you don't seem to have to...
How's an object being occluded when "Static" is unchecked?
Hello, I have an object with LOD setting on the scene. I made sure "Static" and "Dynamic Culling" is checked OFF. But when I bake the Occlusion...
Thank you all for the answers.
Thank you. Now I understand how the Singleton works. So, just to reference code Player.instance.health; between two scripts this should be...
I'm referencing variables between different codes using instances such as Player.instance.health;. What's the difference between only having...
Thank you for the answers. I was also looking into using Enums and it allowed me to get results I wanted. Something like this. public enum...
Thank you. I can’t wrap my head around using for loop to filter out the specific objects. I have 550 cubes and I want to filter out only the...
Hello, Similar setup as Unity's Roll-A-Ball project where you destroy cubes when you roll the ball. The next time when you start a game how do you...
This is my updated Rigidbody settings. It seems to work fine now. And here is an updated code void FixedUpdate(){ Vector3 mymovement = new...
Thank you. After modifying the code a little bit your suggestion worked.
Hello, For object tracking and updating the score, what is more efficient way to do it instead of creating 300 if else statements? void...
Thank you for the suggestion. I will look into it. By the way do you have to check each non-moving objects as Static? Some video tutorials check...