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Edit: Oh damn, nevermind, my gizmos were off... that's why auto fence builder wasn't working.
If you open a project with .mb files and you have maya LT, unity will hang by trying to use maya LT to import those (but LT can't do that). The...
Still encountering the same issue with Input.GetKey() and Input.GetAxis(). Unity 2018 LTS didn't have the problem, I made the transition to 2020...
Doesn't work. As soon as you close and restart unity, the error comes back. Here's the repro steps : -Delete both appdata/Local/Unity and...
Oh, yes indeed! It doesn't happen outside of the editor. I never came across that particular behavior before and I just assumed it would affect...
When I have a group of characters colliding with one-another it seems the Kinematic controller is generating a MASSIVE amount of garbage....
... nevermind. Sure enough, I did indeed forget something. I just had to change the default min smoothness value in the SSR volume settings.
I enabled SSR in both the general HDRP Pipeline Asset, in the Default Frame Settings, in the materials, and by adding the SSR post-process in the...
I can't fathom how Unity had that problem for 5 straight years and still hasn't addressed it. Microstutters are on every games and it's an...
^ The patchnotes of the release of 2017.2 mention compatibility with EditorVR. But it seems the current build doesn't work.
I'm on the last asset store version of Amplify Motion, and my current unity version is 5.5.0p1. I use the autoregister option, and I also tried...
So uh... I have some clothes (as in Unity cloth) attached as separate objects to a character. At first I thought amplify motion didn't work with...
I'd like to know if the current version 2 can be made to work with Unity 5. I'm already a big user of Mesh Materializer, and I know how good your...
I have the exact same problem, I don't know what the plugin expects me to put in these fields. I tried deleting the particle playground folder...
Your best bet is to get another of the non-free assets that do cutscenes, or to wait for Unity to release their own cutscene director next year.
So apparently the author has abandoned it completely, no more update for months, and still not functional with trees. Doesn't answer mails about...
At least 1KB of allocation per frame and per object that uses the callback. It quickly gets ridiculous. You need to do something.
Except it works now Bruster. You should check your code.
Just had it happen today on 5.2. Can we open bets on how many more years this bug wont be fixed?
During the sequence, localRotation, but I believe it happens with non-local too. When it happens, it happens when I create a new keyframe...