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Thanks IFL, the default PBR doesn't give you the transparent settings which is what I'm after.
[IMG] Where I can find the graph for this?
Nice man! glad that is working and yes I will be at GDC, I'm down for a beer we should meet up. Out of curiosity are you coming down all the way...
yes that is the correct lightmap fix. so you can do it manually. for 1.61 _________________________________________________________________ this...
Sorry dude I just read your question properly my bad. The issue isn't the decoding in general is the way it looks on Gear VR got you, I just got...
Hi =), Yeah Im sure we can work something out with a version that is unique for you, out of curiosity is it mainly lightmaps that look darker? or...
I decode lightmaps using unitys decode command line which to my understanding supports full HDR(exr)?Check to see if blender has an option for exr...
Hi everyone, Sorry for the lack of updates, with GDC around the corner I haven't had the time to dedicate it to the shader. ---- Update -------...
BRDF texture lookup is extra math processes but texture lookup can be a tiny bit more expensive in process. When you say darker in BRDF it uses a...
Hi there, I've never done stencils, but from reading about it I would have to write some sort of framework that could support it with UNOshader...
This was a line of code I left by accident long ago, my bad , this has been fixed and will be out on the new update.
I've looked at the thread extensively and I love it. UNOshader has a very basic implementation. I have contemplated on creating a super toon...
Sorry guys, have been gone for a while and not have had the time to update the shader. Things that I will be looking at this month. - Unity 5.5...
I haven't been working on the beta, I know that is the button I use for wireframe mode, I will check it out when I get a chance and let you know.
I dont think it would do much, haven't really read up on it to be honest. Unity creates the OpenGL2 stuff when it packs the shaders, I'm just...
Hi Lucas, I do not use that shader feature in my shaders, I probably should considering setting that on my shaders in future updates. If I'm not...
Your welcome =) and thank you as well
Hi there, I need to read on how the automatic instancing inside of unity of works but I do know that you can use different commands inside your...
I may look in the future into adding support for this, right now you are correct that the materials/objects use the one directional light. I've...
Sorry no, currently the shader only supports directional lights and probe lights.