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Well for my 'Unaccounted time between: Start of frame and Camera.Render' I have been turning things off and found it was something texture...
I've submitted a bug about this as its getting silly now, the computer is running like its something from 10 years ago. I moved to the Mac version...
Didn't fix it for me sorry
I wonder if its worth reporting it again as all seems quiet on the Unity front
Getting the same message my self. Unaccounted time between: Start of frame and Camera.Render Seems to appear when instantiating objects but very...
Getting the same too, this a bug?
Anyone know why the game would be much darker in Standalone? I have attached a picture showing a comparison between the editor and standalone....
Is there a way of clearing/fix/flush the messages queued from the server in the Legacy system? It seems to get stuck at Message bytes per second...
Having a very serious issue with networking at the moment. Developing an RTS game where there are potentially hundreds of units on the screen. It...
Hi, since updating to version 5.2 of unity from 5.1.1 I cant seem to change the games resolution mid game. When it loads up it I had written in...
That's great thanks for that. I will take a look.
Hi, I just upgraded to unity 5 and found that the windows in my game are now casting dotty shadows. Is there a way to turn this off? I saw in a...
Recently added a whole plethora of new features including: Missile Silos: No need to send troops, just blast them from afar with highly...
I am yes. I work on it when I can after work.
Hi all, Since there hasn't been a decent RTS game out for a while, I decided to make one of my own using Unity. Been working on Execute...
Hi Brilliantgames, Still using Dynamic navigation in my RTS game which was working just fine...right upto when I updated Unity to version 4.3....
Indeed I have, and its very useful, however it seems a little out of date as trying to find out what things like "Detect Static target" and...
Hey there, currently working on a large scale RTS game and after a heavy heart I decided to ditch my pathfinding system (The only other decent one...