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Thank you all for reporting and digging this. Sorry this issue fall through the automation. We verified the issue and will get this fixed asap....
Just looking through the error log, seems like XR is not initialized and XRView is not properly populated. Could you share the bug report number?...
Unity handles eye textures in Texture2DArray. So texture is not divided in two. Left eye is rendered into textureArray slice 0 and right eye is...
Hi Hazard4U, We recommend to use renderdoc to debug XR rendering issue on XR devices. Meta has a page to explain how to use the tool. You could...
Thank you for diving in URP XR code and provide feedback! Appreciate it Glad it solves your problem :)
The world space camera pos for XR is updated here:...
Could you please let me know the bug number? I can help process it. Just a heads up our Quest3 device access is limited so only couple developers...
Hi @joverral_ms, If this works well on Quest2 but not on Quest3(assume same Unity version, same project settings, same Graphics API), it is...
This is correct. The stale resources will only be kept alive for several frames. If they are not used, they will be released and removed from the...
It's hard to say without looking into the repro so take it with a grain of salt. You can try the following: I suspect the system is confused by...
Hey @PineTreeDev, This sounds like a bug. If you have minimal repro case, please send it our way so we can take a look. Thanks, Thomas
Hey @Roman-Ilyin , Leak issues that we are aware of are resolved. If you still see it, please report a bug with repro project. We can then...
Just a wild guess here: Do you see any errors from console? Something like `'[Error] A non-multisampled texture being bound to a multisampled...
Hey @peaj_metric, Unfortunately I don't have an answer to your questions. XRSDK is good at proving you low level control about XR rendering and...
Hi all, Sorry for the late update :) . There are three issues in this space that I am aware of: The first issue fix (Editor performance drops)...
Thanks for the report! Here is the issue tracker for this issue (fix should land soon to 22.3):...
Hey, I just want to give an update on the fix. We have prepared the code changes. I am addressing couple last issues and working on land the fix...
Hi @DevDunk, I have asked XR team regarding the features in question: * Foveated Rendering It is on the list of tasks to complete for OpenXR....
Hi @DevDunk We have developer working on this issue right now. Due to the scope of the issue(between 2020 and 2023), the progress has been slow....
Hi @Hellfim Thanks for reporting! This indeed is a bug/oversight. The RTHandle should be smart enough to not destroying external textures. Have...