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Battlefield
Silly Rabbit, You knew the answer before you posted "OR.. Is this exactly the kind of think that separates the game developers from the quitters?"
LOL! Yes I should probably think ahead incase something (I dont know what it could possibly be) went horribly wrong
I will create man, call him Adam...place him in a beautiful garden and he can have whatever he wants, and be joyful. Oh and just for fun Ill make...
...Im gonna build a virtual world and live in it. Screw this planet. Whos with me?
wow, brought me back to my days of playing Asheron's call a bit
how are you defining "Target" in the script? var distun = Vector3.Distance(Target.transform.position, transform.position);
Maybe take a step back even further to isolate the problem function OnCollisionEnter(hit : UnityEngine.Collision) { Debug.Log("I'm...
are you testing with one file by chance? textures[e] and you start e = 1, arrays start at 0 so if your testing with one file, textures[1] wouldnt...
when you call AtkRage, its recalculating your AttackPicker and when it returns to the function after completing AtkRage, AttackPicker is now a...
havent messed with pause so i cant assist with pausing your game yet (im new too) - but I did notice your 'if' statements lack opening brackets,...
bump. Curious about the answers to this one
Im a beginner/novice, so Im trying to understand this as well. I dont understand what the rest of that code is doing, seems to me the portalTo...
Im trying to understand so forgive if Im off the mark: the transform in this case is the portal (the object the script is attach to), where the...
http://unity3d.com/support/documentation/ScriptReference/AudioRolloffMode.html In support of Jesse's question - are you using Logarithmic or...
I cant answer your question directly but did find a Unity Post (you may have seen this already). So what I get from what Ive read is Unity uses...
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