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Yes. ?? What you you mean.?? I've written some code that does it, but I'm probably not the only person to have done it. Or is there some...
I've sent a PM.. But for anyone else iterested, there appears to be a maximum string / data size that can be sent from Unity to the browser....
I know several people expressed an interest in getting hold of my code. So I just thought I'd let people know that I'm in the process of...
Sorry guys. Paid work took priority (as I'm a freelancer / contractor) But I'll try to bring it back up my ToDo list.
As there wasn't much interest, and because I'd have to spend some time cleaning and documenting the code. It didn't seem worth the effort. I...
I very much doubt that your laser writer value went to $0 61 days after purchase. Your Volvo probably depreciated to 30% of original new car...
I'm yet another Indie owner who feels ripped off by UT's new licensing model. I bought my copy about 7 months ago, and although I understand...
I'm working on a system were I need to send a lot of data from Unity to the browser using Application.ExternalCall But I've found there seems...
Hi Jessay, Yep Old style controls. I did originally use the generic first person controller, but some people found it difficult to select...
bigkahuna, Re: http://www.totallypracticalgames.com/ufikit/ You guessed right. It does take a snapshot of the camera view and send it to...
Hi, I've been working on a method to give the appearance of Flash objects on top of Unity in a paused state, and would appreciate feedback and...
Thanks dreamora, I was mainly looking at methods to make it look as if Flash was running on top of Unity3D like the Aquiris U3Dobj code does....
I've been writing some Unity3D <--> Flash integration code, loosly based on some ideas in the Aquiris U3DObject and some postings by Paul Tondeur....
Unfortunately, I only own the PC / Mac version not the iPhone version. But the asset files e.g models and materials etc in the iPhone demo's...
Hi, Can someone at Unity tell me if its OK to use the iPhone OcclusionCulling demo FBX model files in a non-iPhone (possibly commercial)...
You shouldn't need to calculate the speed of the ball, the physics engine should do that for you, but it will depend the masses of the ball and...
I've just started looking at the iPhone stuff, and have found it pretty painless so far. Generally developing for iPhone is not the easiest...
Thanks guys. I do find the current situation a bit confusing, with needing UnityPro to use iPhone Advanced. Which makes the overall package...
I'm not an expert, but here are some things that I do know. If you are using rigidbody's you need to used FixedUpdate instead of Update....
I currently have the Indie version of Unity and I'm evaluating the iPhone Basic version, Although I can see that I'll be able to create great...