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I don't remember well, but I believe I worked around it.
This works: I unlike one of the copy projects and link it again as if it's new.
I have a working project that I've made copies of (in Windows) because I want teams of 3 to work together on this template project. That is, I...
I should learn about eventing, as I'm not familiar with it. For next time, I guess. I took PraetorBlue's advice to contact google. Their chat...
Should disable the previous build?
I know this isn't the obvious thread to post this on, but I've gotten a lot of smart replies in the past. --When I was submitting alpha/beta...
I've updated to 2020.1 and TMPro package to 3.0 but this debug statement floods my console every time I enter a level. And I can't remove...
I'm sure this is an understood situation that I'm new to. I updated to 2020.1 and want to get rid of some code in a script I otherwise shouldn't...
It looks like the solution is to update Unity. I went from 2019.3 to 2020.1.
I built a dummy project in 2020.1 and it worked. That's promising but until I update my big project and test, I'm not certain that this is the...
Very promising. Thank you. When I point to here, I get: C:\Users\[user]\AppData\Local\Android\Sdk\ "SDK Tools version 0.0 < 26.1.1" ...when I...
Ah. I see a folder, 'android-28'. How do I get 29 in there? Update Unity? I'm only on 2019.3
Sorry for reposting this from the Android forums (5 days ago), but I believe this is important to many? ----------------------------------...
My server coder redid the certificate and it works now. We don't understand why.
Hector, What version of Unity are you using? I'm using 2019.3.0f1. I'm considering upgrading to see if that helps, but don't want to if it's...
Because I get the above warning after uploading.
You mean when you uploaded it to the Google Play Console it no longer gave you this warning? From August 2020, new apps must target at least...
Today the Google Play Console warned me about this when I was uploading my recent build. From August 2020, new apps must target at least Android...
Update: it works in iOS 10. The problem above was with iOS 13. (I don't have any other versions around to test). We suspect it's something like...