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Hey Guys, So I've been using unity for quiet a while now. I originally started using unity as an artist as part of a team, I worked on various...
Thank you for the fast reply! this is exactly what i wanted.
I just got this and it looks awesome soo far, but i was wondering how to use some of the variables with my own scripts. For example i want to use...
Hey, I was wondering if anyone successfully added animations to this, specially running diagonally?
I was correct and thank you for your help :) its working now
Thanks, that sort of works but i cant seem to set it back to work if(transform.position == startPosition) isMovingBack = false; that line of...
Thanks for the reply, even with that i still have the same problem where it tries to run back and run to the player :/
Hey guys, So ive got a basic wandering script and what it does is if the player gets too close, the enemy chases the player for a certain distance...
Sorry i worded it wrong, it doesnt have collision. This is the code for camera TP_Camera.cs using UnityEngine; using System.Collections;...
Yea thats what in doing and it works only thing is it gets too close to the player
Whats happening is the camera is following an empty game object, the game object is inside the players head. The way the player rotates is it...
Sorry no the camera doesn't have a collider, the collison is done through code, infact its doing a line cast and if its some thing thats not the...
sorry i dont understand what you mean?
hey guys ive got a 3rd person camera, but everytime I back into a wall the camera goes crazy and the player rotates like crazy, The camera has...
Hey guys, Ive got a 3rd person character controller going with camera collision based of the 3D buzz tutorials, My problem is whenever i back up...
Hey Guys, Im using the code below to make the character move. It automatically jumps when it lands on platforms but it shakes/jitters specially...
Thanks for your reply, i worked out what was happening. Your method works aswell :)
Hey guys, Im trying to spawn the prefabs infront of each other so each time they spawn, they are random between 2-5 units on y and its a random...
Awesome thanks for the help :)
Thanks! ill def try this out, instantiating it like this wont be too slow on mobile devices right?