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Never mind, the issue was with the audio drivers. Fixed by following the instructions here:...
Hi! I know this is a really old thread, but did you ever find a solution? I'm getting the same thing from a Linux build. Seems to be coming from...
I'm basically attempting to mimic humans moving around an environment: think of the project like a slow-paced, strategic FPS. The bots do...
Ah that is a pain! Sometimes the bots wind up moving quite close together so sadly the obstacle route wouldn't work - they'd wind up ALL avoiding...
Hmmm... it looks like the corners in NavMeshPath are read-only (https://docs.unity3d.com/ScriptReference/AI.NavMeshPath-corners.html). How can you...
Thanks for the ideas! I quite like the idea of just offsetting the points on their path a little, perhaps pushing them away from the nearest wall...
Hi guys, I'm looking for a little advice as I'm quite new to building believable AI. I've got a bunch of bots up and running using NavMeshAgent...
Is there going to be a fix released for earlier versions of Unity? We're running 5.3.6f1 and are unable to upgrade to 5.4, so we're currently...
Thanks Tomer. I'll keep digging.
Hi guys, did you ever find a solution to this? (Sorry, I see this is an old post) We're having the exact same problem in Unity 5.3.6f1 and it's...
Hi guys, we've been using Smart Localization for a game we're working on and so far have found it to be great. I'm working on optimisation at the...
To clarify the following is the error I get when the client is kicked: Failed to send internal buffer channel:0 bytesToSend:547...
Hi guys, I'm currently attempting to solve some issues we're having when multiple players all attempt to join into the last slot on the server at...
Any updates on this bug? I seem to be getting it on 5.3.4p1! This is a massive issue for us.
Yes but as I said I'm switching the active audio listener multiple times at runtime, so I can't simply cache the result of FindObjectOfType. Even...
Thanks jerotas, title now updated :) You *shouldn't* ever have more than 1, but you can do it, Unity will just warn you constantly about it. I'm...
Apologies, I was having two conversations at once ;-) I meant AudioListener. I don't seem to be able to edit the post title but I had added an...
[EDIT: Title should read AudioListener, not AudioSource] Hi guys, I was wondering (hoping) if there was an easy way to find the currently active...
That change seems to have fixed things for us, and according to the Unity patch notes they have fixed this bug in 5.3.3p2.
I've only done some quick testing, but removing any QoS Channels using StateUpdate/ReliableStateUpdate seems to improve things...