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It's not always suitable to render whole UIDocument to RenderTexture, and it not always can be replaced with small viewport. Here's our usecase...
a bit time spend, InputSystem in stable state. some news about this?
I have plugin from demo, simple attenuation....
Final Result and used sprite, fading resized with Sector.Settings.pixelPerUnitMultiplier [ATTACH] [ATTACH] [ATTACH]
9 slice with border usage | change count | content resize custom Anchor [ATTACH] Custom Anchors [ATTACH] Gradient Degree mode | Tile Sprite UV...
uGUI Custom Graphic that draws an oval sector Available at GitHub Features 1 script no custom shaders correct input handling SpriteBorder...
- Unity 2022.3.12f1 - Built-in render pipeline - Android build - Device Poco X3 I set ProjectSettings.Player.Target DPI to 401 , and later in...
We not use Probuilder, and we can't disable large amount of built-in component, especial colliders. We upgraded Unity 2020.3.18f1 -> 2022.1.9f1...
Unity Hub 3.6.0 , issue still persist
+1 for visibility toggle for columns
Columns should be customizable or new columns with dashboard and version control shouldn't be there at all. It be much more helpful to has...
UT should pay more money and attention here. UI Toolkit need feature parity with uGUI. World Space transformations is crucial. Our use-case is 3d...
Thanks for suggestions. Yea, I understand about no pull request answers, but it is in their own TODO comments, feel dump. Thank you for links to...
2023, still in TODO, no reviews on Pull Request... [ATTACH] [ATTACH]
This refactoring is great, nices shorter naming, clearer inspector is awesome. But still no simple setup for First Person Camera.....
Substantively: New rules are acceptable UT is business, and I'm not a businessman, I understand. It's just my 2 cents I. Force to show splash...
Hello! UI Toolkit has some benefits, but i wanna mention, what defently stops us from using it at all for runtime: - no world-space 3D rendering....
Also in our case reason was in Soft Mask plugin + TextMeshPro 3.2.0
in Unity 2022 Window -> Rendering -> Lighting -> Scene Tab -> Workflow Settings -> LightProbeVisualization [ATTACH]