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Oh dang, I've been through the documentation over and over and missed that. Thanks, I guess I should stop trying to fix it then and just disable...
I have some decal projectors applying a decal only to specific light layers. I want the decals to be applied to the ground and not any other...
Then you're speaking about Godot. It's open source and anyone can contribute. And completely free.
I'm just here to grab a torch and join the angry mob. The people who came up to this monetization plan must be too high on drugs or have no idea...
It was fixed for me in 2022.3.8f1 but it's possible they broke it again in 2022.3.9f1. This is Unity for you.
No I actually am an idiot, I posted in the wrong thread which is why my comment was out of place and why I was baffled by the response. I didn't...
On my main computer it works fine so I thought everything was working great until I got a complaint when I released the first demo version. I...
No, I'm having the red artifacts problem from the second picture, although my pattern looks a bit different.
I'm using 2022.2.20 (issue also existed in 18 and 19, but I haven't tried 17) and the problem is not fixed for me. Editor looks fine for non-URP,...
I'm trying to replicate auto repeat for some of the inputs in my game and I'd like to do it in a cross platform way that respects OS settings. I...
Right, I'm sorry, the error I'm getting is: Shader compiler: internal error compiling shader snippet type=0 platform=9: Protocol error - failed to...
Hello, I've had the same problem in my custom shaders, but I believe it's a shader compiler bug as it only appears on specific shaders but...
The problem with events is that they don't serialize well, so if you want to use them you have to go some extra steps to make sure they're...
Edit: I did read that post in the past, but I'd missed this part. Looking at it again, it looks like it works as desired. It guarantees all...
Thank you for your reply. Yes, I understand that, and it makes sense that there are times when only one method is called, but from my...
Hello, Apologies if this has been answered before, but I can't seem to find the answer. The official documentation isn't very clear...
It's kind of hard to avoid them in Unity, especially considering how Unity itself uses singletons. You can use a Find method to get a component...
Sorry for the delay, I had not realized there was a reply. I think I simply copied the source from the default Sprite shader used by Unity and...
Hello everyone, A friend of mine was asking me about this, and I have noticed that there isn't a solution to this issue yet. If there is one, my...