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First off, thanks for taking a look at the code and for cleaning it up; it is much easier to access now. But, the line that you added for the...
I've posted this question in Unity Answers, but got no replies, so thought I'd try here (please let me know if this is a/g proper protocol). It's...
You guys rock. It worked as soon as I put the collider on it; thanks. I kept reading that part in the scripting reference for OnMouseDown, but...
nope. should it?
I would like a GUI slider to appear and stay when the user clicks on an individual game object. Then I would like the user to be able to slide...
Got it, makes sense. Thanks so much Gio.
I'm going to try again; please, if anyone has any ideas, I'd appreciate your input. This is a little different scenario than in my previous...
Thanks Redbeer. But if so, would there be corresponding keyframes at each tick/frame in Unity or an absence of keyframes for the bones driving...
What is the difference between baking an animation and not baking it before exporting it (from Max) into fbx format? I seem to get the same...
Hi all, Is it possible to select multiple GOs and simultaneously animate them in animation view? I am able to see the different GOs respective...
What if the animations are for different objects? I have several independent bones (skinned to the same object) that I need to all be on the same...
duh. found it...unfortunately, i'm already using this version. wanh, wanh.
Thanks larvantholos :-) I will try it with a box tomorrow. However, for the exporter issue, I looked for the 2012 fbx version for 3ds max 2009,...
I've posted this in Unity Answers (here), but have only gotten one reply that didn't work out, so thought I'd give this forum a shot - let me know...
so then would Unity understand a Max animation with a controller or a constraint; could such an animation be imported into Unity?
Do any of you know a script so that the user can change the center of rotation of objects in the game mode? For example, I have a parent object...
Hi all, I've used a slight modification of the orbit/pan/zoom script posted by Eric5h5 and Aswinindra (using a Mover object as well) and am...
Hola. I have a camera controlled by the following script with GUI: var toolbarInt = 0; var toolbarStrings : String[] = ["Select","Rotate",...
never mind, I got it: var toolbarInt = 0; var toolbarStrings : String[] = ["Select","Rotate", "Zoom", "Pan"]; function OnGUI () {...
I'm using the following camera script: var toolbarInt = 0; var toolbarStrings : String[] = ["Select","Rotate", "Zoom", "Pan"]; function...