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[IMG] Receive a personal letter from Hogwarts, wear the Sorting Hat and find out your Hogwarts house. Discover your own patronus, learn...
Thanks
Don't you know how to bake SSAO for static objects?
How to implement a special kind of a joystick that appears in a position of tap, behaves like a normal joystick, and disappears on release? Thanks!
Dear, friends, How to implement a special kind of a joystick that appears in a position of tap, behaves like a normal joystick, and disappears on...
I'd suggest you to do the following: - Create a plane object, make it as large as required (the overall size of a grid) - Assign this plane a...
Thanks! I try to make the game more and more exciting, the development is still in process, many new features will be added soon.
Thanks a lot for playing the game! Yes, it seems to be a trick on the first stages of the game, but the speed of the particles increases and...
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[IMG] Revolve with a positron around a nucleus and avoid collisions with electrons in order to prevent annihilation. Accomplish different...
Frankly, I didn't find a solution. It was a part of my previous job, today I don't experience such a strange behavior of Unity. Sorry.
[IMG] "Super Stones" is an exciting isometric arcade game in which the player controls one of the various amusing stones, collects and activates...
Thanks! I'll experiment with that.
The sizes of materials in this section are about 0.4-0.8Kb. This is too little to affect the final size of an apk. However, I have smth like this:...
Here is the log: Textures 18.2 mb 29.9% Meshes 2.3 mb 3.7% Animations 5.3 mb 8.7% Sounds 0.9 kb 0.0%...
Thanks!
I need a help! How can I enable a collision module of a particle system and change its properties from a C# code? E.g. for Particle System...
Found a reason of such a strange behavior of the SpeedTree - the WindZone object. After disabling it, everything displays properly.
There is a strange behavior of the SpeedTrees in a game. As you can see on the following screenshot, the leaves of the trees are not showing....