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Hi, We just got a feedback from Google through our publisher that on some Android tablets the UI elements are anchored correctly, but they are...
Well, that's great. It's interesting a video convinced them. It's probably because IPv6 is still a new technology and a lot of problems can occur...
I suggest you do the same when purchasing: when the purchase fails, don't display an error message right away, but try to purchase again (from the...
@DannyHellfish Yes, Apple passed the game. I did a workaround for it, not an actual fix, but it was enough to pass. It seems the problem was...
I found the problem, maybe it helps someone. I had this function in my code, which I didn't use, it was just there in my old utility class:...
Unity is adding the WAKE_LOCK permission to my manifest in the staging area. It is not from my plugins, I checked all snippets of manifest I have...
My publisher is currently testing my game for release on iOS and they reported this bug: [From publisher] Cannot buy coins using an IPv6...
Thanks Edy, very clear info. Then a solution for this specific project could be to make my own WheelCollider that tries to replicate the exact...
It isn't a case of reading the release notes to check if to upgrade or not - I AM going to upgrade, I have no choice, to keep up with the...
I didn't know the whole physics engine was new. I only asked for this in the case it wasn't such a complicated issue. If it is, then of course I...
@JamesLeeNZ... It's a question of managing the project, deadlines, money involved. Of course I'm going to use the new one for future projects but...
I have a car game that is going to be released soon with a major publisher on mobile. I made the game in Unity4 Pro using WheelCollider. Trying to...
Hi, I just bought Amplify Color, it's very nice and easy to use. However, testing on my Samsung Galaxy S2, the FPS dropped from 40 without it to...
Hi, I have 4.x Pro, if I upgrade to 5.x Pro, can I use them both or just 5.x? Thanks.
Having a .crash file from a test user, is there a way to see the C# method names symbolicated in the crash file? I have the dSYM file, and I see...
Hi, We had a null reference in our C# code, the game crashed but no .crash file was generated on the device. On the other hand, if I explicitly...