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Hi, Aur0k! It's very sorry to hear about this. But thank you for your opinion, it is important to us :) You can ask any specific question about...
Hi, Assegia! Yes, the unity personal licence will operate properly with Nav3D. Of course Nav3D provides you to perform pathfinding through...
Hi! Collision support is possible between two gameobjects driven by rigidbody physics. In our implementation, agents perform movement using the...
Hi ArteastUFO! Unfortunately, only spherical agents are supported at this time. But we would like to know what you mean by non-spherical agents....
Hi Huguloso! Thanks for purchasing Nav3D! All you need is to enable specified option in the import settings for your mesh.[ATTACH] Thanks for...
Hi Matteo! In the current implementation of Nav3D, the agent follows strictly along the found trajectory, deviating slightly from it, if it...
RedHeart95, hello! For the first problem, could you please describe in which cases this happens. What are the steps to reproduce? We can't...
Hi! The updated version is already available for everyone who purchased the asset earlier.
Hi! Thanks for your questions. 1) For your first question. What do you mean by "using other fancy tools"? Of course you can calculate path from...
We are happy to announce that we have released a completely redesigned version of our asset! Meet Nav 3D :D In the new version, you will finally...
Unfortunately, at the moment this feature is not supported in our asset. But maybe we will implement it later.
In our asset, the search space is considered a little differently. It is assumed that the entire space of the scene is discrete, and those...
Yes, we have this feature. Spatial graph, that uses for pathfinding, consist of multiple levels. Each level keeps cells of i's own size. The size...
This feature are currently under development. I do not want to give any exact dates, but according to our estimates, the development will be...
Hi, Mohamed-Anis! Thanks for the great idea :) Honestly, I was sure that the description contained a link to the forum thread. But, apparently, we...
Hi, DankP3! Thanks for the questions, I will try to answer them exhaustively. 1)As I understand it, the first three questions relate to the...
Thanks for the feature idea! Honestly, you anticipated our intention. Ignore tags are already being developed and will also be released very soon.
I think it would be useful for me to look at your scene. If you are allowed to do this, please send us your scene by mail :...
The setting "Graph obtaining at scene start" in the inspector SpaceManager set to true? If not, then when you start the scene, you must manually...
Hi again. I checked the performance of the obstacle handling functions. SpaceHandler really had a bug. We have already fixed it and it will be...