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Honestly, the one thing that helped me the most was https://docs.unity3d.com/Manual/index.html (the unity manual) shows a lot of what you can do.
My AI whenever it's chasing the player, sometimes it get's stuck on the wall and turns pretty slowly so it's basically running against the wall...
I have this set up where there's this panel for rotation and button to shoot. Problem is that you can only access one thing at a time due to the...
So, I was tweaking the unity Standard Asset Package from the asset store and was working with the Rigidbody first person controller. There's one...
Thanks for your help everyone, found something that's seems pretty simply reliable for now.
Anyone have a good reference to a good AI bot tutorial or guide? I've been trying multiple tutorials, but aren't that good. Tried to make one of...
yeaaa about that I don't work with 2d so i have no clue what you're talking about xd just wait for kurt-dekker to come by
Sounds like you can do some animation in this part, where it would play an animation when an input is pressed (and randomize which animation to...
Edit: IT DID NOT WORK LOL WHAT then what makes standard trees be able to collide with players
I'm like decades late but like if you take a look at standard assets for the trees unity provided uses rigidbody just substitute mesh for rigid...
I know there's also light component, but in VRChat you cannot bring light components into there. However, if it's particles how would you remove...
You did add the "Enemy" tag in the inspector?
You know the using UnityEngine; What's the actual term for this? Out of curiosity.
oh right xd I didn't even bother reading the script didn't realize it was jav
You should reference the camera to tell which way is forward, left, and right for the character. So that even if the camera is facing a different...
I agree entering play mode since the new update in 2020 and I think 2019.3 was when it began
You can use animations, I think this way might be simpler.
You can make it enter into another state, when the collider hits.
I touched python, coding is like very similar to each other it has mainly different rules, but overall the logic is the same. And no I actually...
Well, here's something to get you started... https://docs.unity3d.com/ScriptReference/Input.GetMouseButtonDown.html