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Thank you! using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookAt : MonoBehaviour { public...
I do actually flip the text 180 degrees but whenever I start the scene, text automatically flips back.
Hello, I found tutorial on how to make object always look at certain target. In this case I created TMP 3D text and attached the script. Text is...
Hello, I am trying to enable double camera view like in VR(left and right eye separated) in my AR project. So basically, I have AR camera (AR...
I get error when building app for android "Reource 'style/Theme.AppCompat.NoActionBar' not found in AndroidManifest.xml:23"... Unity version...
Hello everyone, I am trying to apply knockback force when my player enters enemy's 2D collider but I dont know how... This is code if my...
Could You make it visible like in my code? I am not really getting it.. :/ Thanks
Hello, I am trying to make a boss states... In boss animator, I created Idle to walk animation connection. On my idle animation(in animator), I...
I will, thanks! Take care
I DID IT!!! void Update() { if (joystick.Horizontal >= .2f) {...
Thank you for ur help put its still not working :/ I will try to slow down his speed at least when he is attacking
Okay, I did what you wrote but when button is pressed, it just stops at that state waiting for me manually to untick bool in animator and then it...
Time.time is time passed in real life i think... Sorry, I was following up Brackeys tutorial on combat so thats it.. So I basically need to...
Thank you very much
A Actually I dont know how to check if bool is true or false... if(animator.GetBool("AbleToAttack") =true) and then attack I dont know if I...
I was thinking if you could edit my code a little bit in order to work. I would be grateful
I am struggling with where should I put what to make this work... I tried setting bool attacking true from any state when button is pressed if...
Ok...I must be really stupid or something bc I am not able to do this... tbh I don't really know much about C#
Ok so here is a little update: I decided to add Speed lesser/greater value to my combat. In animator, when speed is less than 0.01 it plays attack...
Thanks :)