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Can confirm this happens in Unity 2021.3.19 as well and this solution works! Thank you!
Thanks for this! I had the same issue and this was an ideal solution :) Many thanks!
Hello All, I have created an asset for integrating steam leaderboards as easily as possible. So here it is. Link:...
Hi, Yes I have referred to them but it was bit confusing. But anyhow I figured it out. For someone who might find this useful: After fetching...
@F-R-O-S-T-Y Did you get to implement the leaderboards? I am not able to find enough documentation on this. Please guide me if you found anything...
Hi, I am using your Curved world asset's Standard Shader. But it does not get Global illumination on it. So certain parts where light is not...
I need to know the answer for this too.
Ah alright thank you! Also if I do this, will the other player get an invite received notification? Regards, Rakshith
Thanks for your reply. But I do not want the match to happen in native UI. I am displaying user data like win loss count, users other game data...
I saw this. But I was thinking there was a separate UI from GameCenter from where we could select Friends to invite like Google play games...
Hi, I am trying to understand Real Time Multiplayer functionality, but right now confused. The part where I am confused is inviting specific...
NEW : v1.1 is out! Includes support for custom classes and structs. You can now view any of your defined classes/structs and their members at...
Never mind I solved it.. I had to include reference to Vert function in pragma. :) One more question though.. is the given shader for particles...
Hi , I just purchased your asset a while back. Thank you, the example shader does its job perfectly but I am not able to get bending working on...
Yes, The Debug.Log() in scripts such as "GooglePlayRTM.cs" Hmm alright. A suggestion though. Future update try to make your own lets say a script...
Hi again, How do I disable your plugins Debug messages? Im asking because when Im sending many messages during RTM , on a slower phone it causes...
Thanks you! Initially was of the impression that it sends to all the players including current player. Got to know after debugging.
Hi I have a doubt. In google play RTM, GooglePlayRTM.Instance.SendDataToAll() method sends data to the player who is sending it as well or only...
Hi, I am implementing Google RealTime Multiplayer for my game and now just started with basic invitation listening and sending. When I invite the...
Apparently it does not trigger in mine. I do change it similarly as you have done. But it never triggers on value changed. Weird! Using unity...