A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I just recieved a pm cotaining this from "edna": Hello My Dear, My name is miss edna,i saw your profile today at forum.unity3d.com and became...
I finally have my unity key but when i click on internetactivation the server always returns -1 and i dont know how the manual activation works....
I am new to unity too but i think you have to do it via script. You need to do raycasts down at the terrain to find out the position where to...
So i found the bug =/ This works in the editor: var gameobject : Gameobject; :arrow: if(gameobject!=0) but not in a compiled game so i just...
thank you very much i found out how to do it =)
thank you but i found out i cant use it =( so i want to know how to create prefabs (see new thread) :cry: :(
i need ingame debug lines and since i cant use the gl class i was thinking about creating prefab models and scale them along the wanted line. But...
@script RequireComponent(Camera) static var lineMaterial : Material; var numberOfPoints = 400; private var points : Vector3[]; var...
i am sorry for not using the search function :oops: but i was hoping for an easier way because i am really out of time but thank you :)
I need something like Debug.DrawLine which i can use ingame i dont want to use OnDrawGizmos because it would be a messy work get it working. Any...
Well but then it wouldn't work in the editor too.
one thing i realized it that some script-components work and others dont.. EDIT: No awake...
I need quick help... I have scripts that work in the editor-test-mode but they dont seem to work in the final executable. Can someone tell me why?
sorry i don't understand what you are talking about.
okay thank you! one other question: are those weight units in unity kg then?
what is your scale for cars etc. we have problems with the engine when our car is for example 100*30*30 units big but if it is like 8*2*2it works...
ak_pos=positions[counter]; tempvar=0.05/Vector3.Distance(positions[connections[counter*4+conn_counter]],ak_pos);...
it is very easy ad you stole my name xD function OnMouseDrag () { carry = true; oldPos = transform.position; transform.position =...
Well i have my car script working now but i have absolutly no idea on how to shift so it will get quicker but the speed shoul increase slower. Has...
thank you again i know all these lines ^^ but since id need an exact angle i will replace: var turningInput = Mathf.Clamp(localTarget.x /...