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I'm having issues running the .Count function. Running: Debug.Log(tHash.Count); Returns: BCE0019: 'Count' is not a member of...
Guys, I'm trying to use the wiki scripts as well. When I use themI get compile errors right away. Chiefly: "Assets/iPhone Standard...
Thanks. We've been toying with the idea of allowing the user to choose different control types. Accelerometer being one of them. What other...
Here is a character test for a new game we are working on. The speed of the animation, movement and sound of the character are all linked to the...
Thanks, yeah here are some screenies. Cheers, Charles
MAY 6, 2009 MonkeeDoo! just released: New iPhone game will make you go Bananas! Wednesday May 6, 2009 – Atomic Pistol is pleased to...
MAY 6, 2009 MonkeeDoo! just released: New iPhone game will make you go Bananas! Wednesday May 6, 2009 – Atomic Pistol is pleased to announce...
take away the back face culling pass and the screening and you have really good reflection annd chrome.
Hey kids, I posted a shader and system for creating an easy glass effect. I thought you guys may be interested too....
Hey kids, I thought I would share some quick and easy glass for low rent applications. We are using this in an iPhone title and it's working...
Yeah of course you can back it into the scene. But that would mean you would have to know your exact scene set up out side of unity. also you...
I've been hoping and asking for this for years... I'd like to run the calculation once in the editor and cache the result. Thanks!
Does anyone have an idea of how to offset the center point of the accelerometer input? For instance, I would like to have a slightly tilted up...
I'm very curious also!
I'm in agreement with the positive comments. I think it is very refreshing to see a level of art integrated into an interactive experience. At...
Yeah, sales continue to grow! Also, this is great news too: http://www.insidemacgames.com/features/view.php?ID=534 We made number 2 on the...
Thanks homies!
Sure! It probably looses something (or maybe gains ;-)) without my commentary, but still I think it showcases in a very simple and visual way some...
Hey kids, Here is a document that is a modified version of the talk I gave at the WWDC. It shows in a very high level way what our workflow...