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Same here!
I just realized that the issue is not only with 64 bit, but also 32 bit IL2CPP build suffers from the significantly lower performance. Only Mono...
This problem is still valid in 2019.3.6f1. When I change scripting backend from Mono to IL2CPP 64 bit, without changing anything else, the fps...
Same here
Same issue with Unity 2019.3.0f6 Hub 2.2.2, Windows. Fixed by manually setting the path to same NDK install folder that is already used by Unity.
In case someone experiencing similar problems: When just installed 5.5 and opened an old project, I could not get the Visual Studio debugger...
Just stumbled into this error when loading a scene, in an Android device as well. Did you find any reason or solution for it?