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You can take a look to the licence here: https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.0/license/LICENSE.html We don't plan to...
It should be possible to add it via the "Add package from git url" option https://docs.unity3d.com/2019.4/Documentation/Manual/upm-ui-giturl.html...
It is not clearly planned yet, but don't hesitate to vote for it in our road map: https://unity.com/roadmap/unity-platform/navigation-game-ai. It...
If the code where you are trying to use it is inside an Assembly Definition (AsmDef), you must add an Assembly Definition reference to...
It is referring to C# using Jobs & Burst. But the focus in a first time will be towards classical GameObject projects.
It should only takes a few seconds to install (the package size is 3MB). Maybe you should reopen Unity and retry.
Currently the only difference between the Git version and the package are a few fixes. You can check the Changelog to know what have changed:...
It is an undocumented feature, but you can also use "Add package from git URL" with a package id ("com.unity.ai.navigation") in 2020. "Add...
Until the package is verified it cannot be displayed in the package manager, and it will be necessary to add it by name. The current version of...
Thanks for your feedback! Also, notes that using the roadmap website for feature requests and voting for what is more important to you, could...
Experimental package now available from the package manager! An experimental package allows us to share early development with the community, but...
Did you remove the assets from the old NavMeshComponent first ? It is possible that the scripts were not imported due to a conflict with those files.
We've recently published NavMesh Components package to the Unity Registry, it is available for Unity 2019.4 and newer versions. You can use it in...
Thanks, I will test and fix that for our next patch release!
Location should not need code-generation because it is included in the package here:...
For now, the best workaround is to include it somewhere in your actions (could be in an action parameter requirement) We plan to add a list of...
Thanks for the bug report, I will look into that!
Could you share your project, I would like to compare with our new version ? The bottleneck could be the world query part, because on the Planner...
I assume you are using an hybrid workflow. What is your need exactly ? Traits data will be stored in ComponentData on objects, that should help to...
Exactly, we moved traits in its own package, with a more complex query system (based on ECS) and new authoring tools. It should be available as a...