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New The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:...
The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:...
Animations with the humanoid rig were not giving me the bake skeleton option when I switched to generic it works fine. I am curious if the...
Thank You, I will avoid inactive threads from next time :)
Is this code called a singleton? And, what it is fine to use static fields instead of making a whole singleton class? public class ScoreManager :...
if(needed){ playerIndicator.transform.position = transform.position + new Vector3(0, 0.5f, 0); }
I think you are right because I came with some wonder as Unity was adding a new vector3 +transform.position in their Unity Official Project and if...
I believe you are right as Google gives the same quote that inheritance doesn't affect the performance. If anyone wants to test you can use...
But when it is a critical hyper-casual game in which you have to tab at milliseconds, my controller gets the worst As the input and the physics...
Thanks! I will take care of it :)
using UnityEngine; public class Player_Controller: Player { void Start() { p_rb = gameObject.GetComponent<Rigidbody2D>(); }...
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Really great Community. I am going to be one of you :)
I used two scripts, one for destroy the dimonds and second is for destroying the platform and for that I use trigger but now i also want to...
See the result... Expected is that both start from different positions but ...... It is not exactly what i need even when i update one second...
WhenEver i pass a cube to instantiate it through this prefab ... unity hang out and get stuck..... Any Guide plzzzzzzzzzz More over when i apply...
I have a problem!! That If I use simply a scrip and reference it prefab it works nearly perfect but whenever i tries to add same scrip on prefeb...