A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I haven't found a proper solution yet, but I have tracked down what causes the issue for me. I have some prefabs in the scene which inherits from...
So here's a curious addition: My project folder currently is 7.2 GB. Not a massive game yet, but a good amount of scripts and assets. I'm not...
My approach so far, when exporting 2D character animation sprite sheets, has been to crop each animation cell as close to the pixels as...
Ahhh it all makes sense now, thanks. Exactly the answer I was fishing for :)
So I'm seeing this "This method will be deprecated in a future build" every now and then in the Unity documentation. Specifically in this case in...
Edit: The issue is a false error, I've been having Visual Studio issues and this has proven to be one of them. Everything works so this is not an...
I did, yes. Tried checking/unchecking various ones in various combinations. I will do a windows reinstall eventually and see if that doesn't...
Gave it a try again (tried it multiple times already) but it makes no difference. Followed the exact instructions but VS still complains about...
Short version TL;DR In my main Unity project, when copied to a new folder for asset testing, Visual Studio will produce missing namespace...
Alright, in case anyone cares, here's the solution I came up with (at least for now). I made a persistent singleton with a Dictionary that takes...
Thanks for the responses, does help clear things up and bit. The approach of having every object log itself on scene start and then save/load its...
Heyo, struggling with a bit of an architecture dilemma. I'm trying to figure out how to make objects that the player has manipulated maintain...
I think what you are looking for is Contact Point collision. https://docs.unity3d.com/ScriptReference/Collision.GetContact.html
You are correct on both parts. I would guess the reason being that he simply want to change the variable name from horizontalValue to dir to make...
2D or 3D? ForceMode.Impulse only works in 3D. If your game is 2D you need ForceMode2D.Impulse.
If I understand your situation correctly, I think it's similar to what I'm currently doing in a 2D combat-focused game. Each entity in my game...
Thanks. I am willing to lose my mind over this, I just want to make sure that I do it over a structured approach ;) I am currently actually using...
Hey, So I'm working on a game. Semi-intermediate Unity/C# programmer at this point I guess, been learning for a little over a year. I've got an...