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Ahh, I think I see. So it's perfectly ok to add all bundles to the player, and upload all bundles to the server, and it'll only download if any on...
I'm a little confused about this as well. I've been working with a system that includes little to nothing in the player, and everything that might...
https://issuetracker.unity3d.com/issues/gles-2-shader-compiler-produces-calls-to-the-bitfield-functions-that-are-only-available-on-gles3-dot-1
I'm guessing you ran into some unexpected issues?
I presume this release still hasn't been completed, still showing 2.1.3 in Package Manager? I'm fighting this problem at the moment at a critical...
I have a question, if anyone from Unity is listening. Does Unity ever actually test this stuff? As far as I can tell, with the new requirement for...
My bad, well spotted, apologies.
Yes, sorry, line 310, I must have checked against an out of date view. All I know is that if I don't add result.SetProgress(0.0f); on the line...
I'm no Firebase expert, but my understanding is that the URI to a resource/bucket in Firebase Storage takes the form "gs://<bucket...
Another small issue, hope you don't mind me mentioning it here, if you'd rather I add a bug to the project, just let me know. In...
Hi, When testing this out as a possible replacement for AddressableAssets, I was testing the functionality to have nested folders in the bundles...
I've looked into the code a bit myself, it looks like this can never work if the phone is offline at the start of play. As far as I can tell, the...
Hi, Any update on this? I'm still unable to get reliable behaviour under uncertain connection conditions. Cheers Paul
I've had to just simplify to the extreme, doing away with any good architectural practices I had, such as separation of concerns. Now, everything...
Nope, a week later, and it's all gone pear shaped again. It seems that anything on iOS that doesn't involve loading the simplest of scenes only,...
Thanks, that seems to be working. I'm not sure it's a "great" solution, in that surely Unity should have a way to do this properly, isn't it...
Hitting a weird problem, wonder if anyone here has any insights. The game I have is heavily server oriented, it has to connect to a Firebase...
I've also mentioned this on the thread associated with the Firebase Storage handler for AddressableAssets,...
Hi, I've just checked and validated, the file catalog_2020.08.13.16.53.34.hash and .json both exist on Firebase Storage, and work fine when the...
I ended up changing the way it works, by passing in the data in a different form from outside, rather than interpreting a bitfield in the shader....